- Gameplay Programming
- Wwise integration
- integration animation
A M2 project, made in 4 month. I was in charge of the gameplay programming part: 3C (Control, Camera, Character), IA, git and integration
Shadows of a Sunless World is a Thirty minutes first-person horror game, in which the player can only perceive the world through echolocation. It was developed by a team of nine in four months.